Jesse Davis shares another great article from Blenderer.com, this time on interior design in Blender. This article is for everyone out there trying to render the best interior scene in Blender. You’ll need more than just reference photos when you want to make a cozy living room, a fresh-looking kitchen or a calming bedroom. If [...]
Daniel Houghton writes: I've been working on an animation these past couple years about deportation and family separation and this past week's news in the U.S. has been really upsetting and heartbreaking. And I want to participate somehow so I'm putting the animation up with the hope that it could serve as one more avenue [...]
Daniel, Francesco, Hjalti and Pablo were at the Annecy Film Festival last week. Here's a quick impression of their week! The Blender team is back from The Annecy International Animation Film Festival 2018 and MIFA, the industry marketplace which takes place during the festival. Annecy is a major international event for over 11000 animation industry [...]
Ronnie Neeley writes: A rundown of how to create a simple Vaporwave Sunset scene. Get the Square Grid + Scanlines Mask here.
jayanam writes: In this speed modeling video you can see me creating a low poly lantern game asset with Blender and Cycles.
Here's an interesting overview of an experienced Modo user who made the transition to Blender. HEAVYPOLY writes: As a Modo user and instructor since 2012 I've gotten some questions asking why I recently switched from Modo to Blender. Let's talk about some pros and cons. Hopefully this video will help you figure out which is [...]
Senad Korjenic writes: Hey guys, this is the sixth video in my quick tips series. Those videos are especially useful to new blender users, since blender has many good tools that you can't find on the UI, I also share some tips and tricks I learned over time. I hope you like this guys.
Allan Brito writes: The recent release of Armory 3D is making a significant amount of Blender users to try game development. It works inside Blender and will enable you to export interactive 3d as mobile apps. If you want to learn some of the features of Armory 3D, you will find several examples in this [...]
Moran Goldstein writes: Hey everyone, A couple of weeks ago we launched the Pirl Charger on Kickstarter. Blender was used extensively in the development, both as previs and to model prototype parts for 3D printing. As we closed in on the final case appearance, we had to design parts around the electronic components. By the [...]
Rob writes: If you liked the free high quality HDRI skies from Greg Zaal on the HDRI Haven website, then you should definitely take a look at this new texture platform. Texture Haven is a website where you can find high quality scanned textures for free, no catch. All textures here are CC0 (public domain). [...]
Blend Swap is in a difficult situation now as their long-time developer Jonathan can no longer spend time on the project, and without him the project may not be able to continue. They're looking for someone with relevant Infrastucture/Backend/Frontend skills to help. Matthew Muldoon writes: As many of you may have noticed over the past [...]
jsabbott writes: Welcome to the first tutorial of the 3D Game Assets series. In this tutorial we will be modeling low-poly forest assets. Written Tutorial is available here.
The post Intermediate Tutorial: How to Model Low-Poly Forest Game Assets appeared first on BlenderNation.
yogyog writes: This tutorial ended up being rather long, and as it starts with 3000 fake people cheering, it comes across as a bit self-indulgent as well. If, like me, you're put off by a 50 min tutorial, I would advise you to watch the intro, and skip to the bits you want to watch. [...]
Zacharias Reinhardt writes: Hi everyone! In my new tutorial you'll learn how to create a realistic nature scene from scratch, in Blender 2.7. We will make use of a couple of (paid) add-ons to speed up the process, like the brand-new Graswald add-on, the Grove and the Cycles Materials Vault. Below you can see [...]
The post Create Realistic Nature in Blender (Graswald Add-on) [$] appeared first on BlenderNation.
Allan Brito writes: What is your favorite feature of the upcoming Blender 2.8? Among the new features, you will find one that many people call a “game changer” for Blender, which is Eevee. When you get Eevee in the hands of talented artists, they produce some incredible artwork, in real-time. Do you remember an article [...]
The post The Art of James O'Brien (Vadim Ignatiev) in Real-Time appeared first on BlenderNation.
Ddesign just released this high-quality pack of bits and bobs for use in your office scenes. A big deal in photorealism lies in the number of details added to a scene: even the most realistic will benefit from a number of small items scattered across the scene, because everyday supplies send a clear message to [...]
acvarium writes: I decided to make myself a cup of tea last weekend, and I thought to myself, "Hey, it was easy. It took me only few hours of work and 2-3 hours of render. Why not share how to do tea properly" :-) And I made this tutorial on a subject. Enjoy
Enjoy the work of James Benson, Architectural Artist from Sydney, Australia!
Good news: YouTube has restored all the video's on the Blender Foundation's channel. Ton writes: Last night the Youtube Support team contacted Francesco Siddi by phone. As we understand it now it’s a mix of coincidences, bad UIs, wrong error messages, ignorant support desks and our non-standard decision to not monetize a popular Youtube channel. [...]
Allan Brito writes: Are you looking to get a full project with an impressive character modeling and realistic render in Cycles? An artist called nikvili posted at the BlenderArtists forums an impressive project that you can download for free. The project has a title of “Rank 3 Police Unit” and was the first project of [...]