Agent 327 has been nominated for the prestigious WEBBY awards. Last time, Cosmos Laundromat *just* missed 1st place, but with the help of our community we can win :) There's only two days left, so vote now! Francesco Siddi writes: We are honoured to learn that Agent 327: Operation Barbershop has been nominated in the [...]
Cyan Los writes: A while back, AV Originals commissioned me to create a short-film length 2D animation for their story, called "Rona: Legend of the Kodiaks". While I’ve animated for other companies before, this was my very first animation of this quality. As a sole animator this was my most ambitious project yet, attempting to [...]
The post Rona and the Legend of the Kodiaks -- 2D Animated Short + Behind-The-Scenes appeared first on BlenderNation.
Pablo Vazquez writes: Let's put names to the faces! Meet the team behind the Blender 2.8 Code Quest.
MorevnaProject writes: I am happy to announce that we have released a training video course, which shows how to create cut-out style 2D animation in Blender using CoaTools plugin. This technique was used for creating "Pepper & Carrot Motion Comic" and with this knowledge you will be able to turn 2D static images into impressive [...]
Enjoy the work of Lezly Prager, 3d Artist from Choisy le roi, France!
Grant Abbitt continues his tutorial series on game ready character creation (see part 1 here). This video is a detailed look at my sculpting workflow and with a full commentary and detailed breakdown of techniques.
Hero is the result of a collaboration between Blender developers and a team of artist based in Barcelona, Spain, led by Daniel M. Lara. The 3 minute short is a strong example of how future 2D animations can be created in a 3D environment using open source software. It is the 6th short film by [...]
jsabbott writes: Welcome to the fifth tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling a low-poly fantasy-style scene. You can find the written tutorial here.
Sammi656 shares a quick overview of his creation process of this tortoise model. I saw the sculpture at a temple and was quite interested in it, so I decided to make my own version of BiXi. After reading the Wiki, my face was like (⊙_⊙) Cool things are everywhere around us. Converting what you're interested [...]
The post Modelling & Texture Baking a Tortoise - Time Lapse with Commentary appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Handpainted Croissant Dessert by Curlscurly on Sketchfab Ghost Snipers! by SearKitchen on Sketchfab Green Hair Female Portrait by bryantenorio on Sketchfab Goose Knight by plasmaernst on Sketchfab 021C [...]
The post My favourite Blender Art on Sketchfab: 2018, week 16 appeared first on BlenderNation.
Paul Caggegi writes: Are you anxious about using the compositor in Cycles? Do you see all these node trees and wonder "how do I follow what's going on there?" In this tutorial, I explain how to enable passes for compositing, and even show you how to group nodes so that working on a single part [...]
Thomas Cheng writes: ProRender vs Modo vs Cycles - PBR 3D Render Comparison This is a comparison of three 3D engines that supports PBR textures. The software used is: AMD Radeon ProRender 1.6 The Foundry Modo 12 Blender Cycles 2.79b
The post ProRender vs Modo vs Cycles - PBR 3D Render Comparison appeared first on BlenderNation.
Darkfall shares the creation of his 'Plaza Espana' scene. Plaza Espana (Animation) Result Plaza Espana Timelapse Video Darkfall writes: It's been a while since I made a Timelapse Video, so I thought I would sit down and do one and when I saw the Plaza Espana, (Reference Image, Link Below) I wanted to do something [...]
jtornhill writes: For you viewers (and those that will come) that built a sword from my previous video tutorial, I have now finished the second part of it. How to texture the sword! This is no "follow and get a great result!". It's more a deep dive in to the nodes on how you should [...]
Skuax writes: Hello, dear Blender's Users. A little bit bored with photorealistic renders, i'm playing with real time GLSL blender node capabilitys. Here you can see a CrossHatch effect done with two seamless textures with Alpha. The Effect is done with a Dot Product on the normal vector of the object and the light vector [...]
jayanam writes: In this short Blender tutorial I show how to use the screw modifier and curves to create some interesting models like vases.
acvarium writes: I started to work on model of a toy car and stumble on a problem. I have to model a leather seat that have a rectangular pattern. And I did similar pattern before with model of leather sofa. With this I decided to develop a special technique. And this technique is shown in [...]
UnidayStudio is getting close to launching their game, fully made in the BGE! (See 1st trailer here) Hi guys! I'm glad to show you the new Gameplay Trailer from Caveman Stories! A game entirely made using Blender Game Engine (UPBGE) that will be released on Steam at April 16 (Early Acess | final date). I'm [...]
The post Caveman Stories - Gameplay Trailer (April 16 on Steam) appeared first on BlenderNation.
Jean Da Costa writes: Hello there, I was just attempting to sculpt a hand in blender, probably with a bit more practice I can dominate. Still trying to get more skilled. I made a timelapse to show my process, I hope you like.
pavla writes: Create better camera shake! If you're looking to add another layer of realism to your animation, learn how to create quick, easy, and realistic camera shake in this quick YouTube tutorial from the CGC Weekly series.