Pyro Tlv writes: Hello everyone! My name is Elad, you may know me from old times with the name volcano studios when EEVEE wasn't around and my team and we were trying to make an hybrid real-time renderer that will benefit both internal render and cycles render, but now we have EEVEE! and its amazing! [...]
Pablo Vazquez writes: The Blender 2.8 Code Quest has begun! It's been an exciting first few days for the team here and the developers community online. We will be taking pictures and making videos on the progress. So far here is the first video log (spoiler alert: it's mainly setting up the computers and meetings): [...]
BlendMaster writes: Hey Everybody! In this tutorial, we will be going over how to create a procedural paper texture inside of Blender. This is a pretty simple project and we will be using a cool technique to mix some basic textures and create the final result. I also go over how to add an overlay [...]
YanSculpts writes: Put together my top sculpting warnings and ways to avoid them in Blender. Sort of a tips video if you must :).
With just a simple change in settings you can make the cut tool much easier/more accurate to work with. poison writes: If you use Blender daily, you have surely faced this behaviour before. Maybe you even know how to handle it, but it might be interesting for others. By default the cut tool generates strange [...]
Enjoy the work of Sebastian Cavazzoli, 3D Artist from Martinez, Argentina!
Cody Winchester writes: Hello BlenderNation! I wanted to share my first addon released through BlenderMarket. Shape Key Manager Pro is a Blender Addon designed to simplify the process of duplicating and mirroring shape keys and drivers on a character. It allows you in less than a minute to duplicate and mirror all shape keys on [...]
Grant Abbitt writes: This series looks at making a character from concept to painted game ready model. This episode looks at getting your background images ready and sculpting the basic shape with metaballs.
The post Character modelling tutorial - sculpting and texturing - part 1 appeared first on BlenderNation.
Joshua Autumn writes: In this tutorial, we’ll be going over some quick techniques on simplifying your mesh through polygon reduction, that can really help and improve your workflow when modeling. I will show you a tool that you can use to achieve a quick mesh cleanup in Blender. We'll be going over the tool of [...]
Reynante Martinez writes: Continuing my hunt for the best Blender artists, here's another interview I did, in collaboration with chocofur.com. This time, with none other than the awesome and energetic Gleb Alexandrov himself, creator of Creative Shrimp. The same 12 questions but entirely different views and perspectives. Have fun! :)
Antir writes: Hello BlenderNation, this is my first post here, and hopefully I can get you guys exited as much as I am :D I'd like to share a game called Inked, which will be released on steam April 26th. All the models and animations were made in Blender, and 95% of textures were made [...]
Martin Olanders writes: I have animated an Lego Excavator (LEGO Technic 8043) All joints and gears are animated and move in relation to each other. Animation, lighting and rendering are made in Blender by me. I have used my own add-on for Blender "Rigged Systems Add-on" as I call it. In this add-on you get [...]
Enjoy the work of Mickey Chen from Xizhi, Taiwan!
This one made me smile - it's a fun concept and cool sound design too! I'm already looking forward to the next part! :) bernardothecat writes: I had the idea of a cube 'running' on a treadmill which lead me to, Cubes and Tubes. My next video? Socks and Blocks.
pavla writes: Utilize a special set of nodes to procedurally blur textures in Cycles! This handy trick will completely change how you use Blender. This video is the first of CG Cookie Blender tips that will appear on our YouTube channel every week.
Michael Klein writes: Today the Archinteriors vol. 43 for Blender has been released. Here's a fast EEVEE demo with the part 1 of 10 scenes on a DELL XPS 15 with GTX 1050M. The actual state of Blender 2.80 with EEVEE is pretty impressive. The scene was setup by Steffen Dünner @ Virtual Republic.
The post Evermotion Archinteriors vol. 43 // Blender 2.80 EEVEE Demo appeared first on BlenderNation.
Enjoy the product visualisation work of Harshavardhan Saravanan from Bangalore, India! I am a CGI artist specialised in product Visualisation. I have a Passion towards attaining photo realistic as well as presentable imagery.
DragonLEE shows how he creates Space Invaders in Blender. While not exactly a tutorial, it's interesting to follow the process and see how he realises the project. Space Invaders game programming with python. Sprite modelling like a pixel art. Using: globalDict replaceMesh() addObject() worldPosition bge.logic.keyboard bge.events endObject() bge.logic.endGame()
The post Creating Space Invaders in the Blender Game Engine appeared first on BlenderNation.
Paul Kotelevet's Architectural Debris pack contains 370 models that will come in handy in any interior architecture project. Architectural Debris is collection of common effectivepoly placeholders. Product was created to give an answer to a question - what else can be placed into interior scene? Every placeholder represents average size of natural objects frequently used [...]
jayanam writes: In this speed modeling video I show how to model and texture a low poly sheep with Blender.