blazraidr writes: Here's a tutorial showing you how to create a dispersion shader which works in realtime in the new Eevee viewport in Blender 2.80, and also with the Cycles render engine.
The post Realtime Dispersion Tutorial with Eevee in Blender appeared first on BlenderNation.
Here are the notes from today's 9 UTC (10 CET) meeting in irc.freenode.net #blendercoders. Bastien Montagne writes: 1) Blender 2.79 'a' release Release is going along nicely so far, you can track status here (for main repo) and here (for addons). We need to check recent commits (from 19/12/2017), and finalize merging of conflicting ones. [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! SculptJanuary: Day 2 - Mask by Julien Kaspar on Sketchfab Phoenix Lonergan Model by Koda Murray on Sketchfab Winter Feast by Nicole "CmdrSpaceCat" Rusk on Sketchfab V I [...]
The post My favourite Blender Art on Sketchfab: 2018, week 2 appeared first on BlenderNation.
Jett writes: After searching for a way to simulate the color changes found on lab grown bismuth crystals and dichroic glass, I eventually happened across Pruster's thin-film interference OSL shader. With the help of various literature and the OSL shader, I was able to adapt Pruster's script into a GPU compatible interference node group. Find [...]
The post Free download: Thin-film Interference for Cycles (GPU Compatible) appeared first on BlenderNation.
General Protocol for Face Scanning applied to Orthognathic Surgery and Rhinoplasty Virtual Planning - Comparison between Tools
cogitas3d writes: Open source software can be used from the beginning to the end of orthognathic surgical planning and rhinoplasty? Do open photogrammetry tools provide results compatible or at least close to paid and closed software? These and other questions will be answered throughout the vast documentation made by us. In it we scanned 106 [...]
jayanam writes: In this video I show some hard surface techniques and I come up with the question if ngons are to be avoided in general.
Aaron Carlisle writes: Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week. To read more and to see the links for more details please see the full post here. https://thisweekinblenderdev.github.io/2018-01-06.html Changes to Blender master Cycles: CUDA support for rendering scenes that don’t fit on GPU [...]
I quite enjoyed this low-poly isometric animation by Video In Motion.
JoshuaAutumn writes: In this tutorial, you'll learn how to model and create a glazed cruller doughnut (donut) in Blender. We'll first go over how to use curves to create the shape of the doughnut, then we'll go over how to use modifiers to create the model of the doughnut, finally, we'll go over a hack [...]
The post Blender Tutorial: How to model a Glazed Cruller Doughnut appeared first on BlenderNation.
jayanam writes: In this video I show the features Contours, Polystrips and Polypen of the addon Retopoflow.
Dorian Zgraggen writes: In this video, you'll learn how to create fingerprint texture maps which you can use to add fingerprints to your cycles materials. Works nicely on glass shaders and other reflective surfaces.
The post How to Create Fingerprint Texture Maps for Blender appeared first on BlenderNation.
Juan Gea writes: In this video we do an introduction to the awesome Fracture Modifier branch and we unveil one surprise contained in the latest builds of the fracture modifierl, the Metaball Mode in the Remesher modifier. Hope you all like it!
Zacharias Reinhardt writes: Hi everyone! In my new commented timelapse, you will learn how to sculpt a turtle character from scratch in Blender. Besides the sculpting process you will also learn how to set up the scene, lighting and procedural shaders. This sculpting took me about 6.5 hrs and was created during SculptJanuary 2017. Enjoy! [...]
Another awesome sculpt by Russian Blender artist Sardushkin Maxim!
blazraidr writes: Here's a little experiment I did with the smoke simulator in Blender. I wanted to compare how changing the high resolution settings and domain resolution settings visually affected the final smoke simulation. I measured how long each simulation took to bake and also the file size of the bake files. I then rendered [...]
Fran Alburquerque writes: Hi there! A couple of months ago I published my second big animation project, a music video for the "Fuego que te van a dar" song from Crudo Pimento. So this time I thought that a making-of video would be a nice idea for those who are curious about what's behind the [...]
The post Making-of / Breakdown of "Fuego que te van a dar" music video appeared first on BlenderNation.
Johnson Martin writes: Hey Guys, Johnson here from Blendergrid. Today I'm bringing you something a little different: an interview with the Lead Visualization Engineer at the Integral Group, Tyler Disney. Tyler has been a very active Blendergrid user for the last few years. He does some pretty interesting and elaborate visualization work and has some [...]
The post Using Blender to win large Engineering jobs - An Interview with Tyler Disney appeared first on BlenderNation.
Mirad writes: I made this video to congratulate Christmas and the new year, all done with Blender: God bless you!
Pietro Chiovaro writes: Hi artists! Today I'll show you the creation of a Medieval Building!! Main software: Blender Secondary softwares: Photoshop, Photoscan 9 hours of work
Enjoy the work of Malcolm Crowther, "everyday artist" from Durham, United Kingdom. Malcolm writes: I Do Crappy Things Everyday In The Hope That They Are Sometimes Not Quite So Crappy! Hmmm :)