Oded Erell writes: I developed a Complex-Fresnel texture node for Cycles, that supports GPU rendering. It's a procedural color texture that receives complex IOR input data and provides correct color\reflection per angle, especially useful for rendering realistic real world metals. The CGL_Complex_Fresnel node should be connected to the color input of a Glossy BSDF or [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Mermaid's Greeting by Kathy Diaz on Sketchfab Moments of my life: Wedding Day ? by darkfejzr on Sketchfab Wild West Motorcycle by cosva on Sketchfab Turtle by Kyan0s [...]
The post My favourite Blender Art on Sketchfab: 2018, week 28 appeared first on BlenderNation.
Jeacom writes: So last video I showed how easy could be to model over a video as reference using the motion tracker. Well the technique can be simpler, we don't need a video at all, it turns out that we can do the same with a few pictures as an image sequence. Here is a [...]
Senad Korjenic writes: To achieve photorealism you need to add as many details to your image as you can, wet maps get often overseen as it can be very hard and boring to make them. In this tutorial you will learn to add wet maps super easy to all your objects, it even works with [...]
pavla writes: Sebastian shares his workflow and steps of creating his charming character models, as well as his story of getting hooked on Blender. I’ve been learning 3D for 7 years now. When I was 15 years old, my older brother showed me a 3D animation on YouTube. I found it really awesome and he [...]
The post Character Modeling Workflow Tips and Interview with Sebastian Cavazzolli appeared first on BlenderNation.
Sandeep Basak creates a Mridanga (or Khol), a drum instrument from India. We will be modeling the musical instrument khol/mridanga and texturing and lighting here. We hope this tutorial will help to you to make musical instruments.
Enjoy the work of Chris Lincoln, Concept Artist / Industrial Designer / Fine Artist from Boca Raton, United States of America. I'm a very experienced technical illustrator/industrial designer with strong skills in PhotoShop and illustrator. I am also highly experienced and skilled in several different 3D software platforms which I use to enhance my design [...]
QuickBool adds a quick way to add mesh decals or Greeble to your objects, and comes with a library of ready to use assets. Alberto Gonzalez writes: The QuickBool add-on was developed to increase workflow when working with boolean operations in Blender. Avoid repetitive tasks by using click and drag features. Features: Non-destructive workflow Operations [...]
Sanjeev Nandan writes: Creativity comes to everyone in bits and pieces. The hard part is to stay motivated long enough to complete your project. For me this comes in the form of music videos. This is my 3rd music video and I would have never learnt as much if it weren’t for these videos. This [...]
jayanam writes: Here is a new Blender 2.8 video in which I compare the Timeline and Dopesheet of Blender 2.7x and Blender 2.8.
pavla writes: The grease pencil is a fantastic tool that allows users to do tons of creative things in Blender. In this episode, we'll investigate how the grease pencil works and how it can be used for visualizing your renders before you've even started!
The post Using Blender's Grease Pencil for Previz - CGC Weekly #14 appeared first on BlenderNation.
Here's an interesting application of the motion tracker: not using a static reference image but an animated/tracked one! Jeacom writes: I just thought today: If I can track a scene and model the walls, ground, whatever... I can model whatever! So I made a rotating plate out of an old CD drive and an old [...]
Pablo writes: It's over... I mean the Code Quest! Blender 2.8 is now in ALPHA state, this is what changed. Submit ONLY crashes at https://developer.blender.org/
Jesse Davis with another in-depth article on creating compelling images with Blender. Republished from his blog. Also see his previous articles: How to make a beautiful scene How to improve your interior scenes The ins and outs of low poly design I've said it before and I'll say it again: every scene needs a story. [...]
pavla writes: In a recording of the first live session from his Vehicle Modeling Class, Kent Trammell gets into hard surface particular modeling and general polygon modeling techniques.
The post Kent Trammell's Intro to Hard Surface Vehicle Modeling appeared first on BlenderNation.
The Blender 2.8 Code Quest has ended, but Brecht won't be coming home! He's returning to the Blender Institute (again ;-) as a full-time developer. Remember that the Blender Institute needs your support to hire people like Brecht. If you haven't already, consider subscribing to the Blender Cloud or becoming a Blender Development Fund supporter. [...]
The post Brecht Van Lommel joins the Blender Institute as full time Blender and Cycles developer appeared first on BlenderNation.
Enjoy the work of Heikki Hide from Helsinki, Finland!
3d/vfx professor writes: Most Blender artists are using the official release only and they are used to set higher tiles for faster GPU rendering. Usually by using the Auto Tile Size addon. This is still necessary in 2.79b. But in the 2.79.5 daily builds there are significant improvements to support optimized hybrid rendering with CPU [...]
The post Blender 2.79.5 Cycles GPU Render Comparison with different Tiles (4K) appeared first on BlenderNation.
Serapth writes: Suddenly without warning 4 days ago, Patreon shut down the Armory game engine's page and refunded all donors. This left people wondering at the future of the Armory game engine and just what the heck is going on with Patreon. We are still in the dark on the later, but the Armory engine [...]
This release includes the following major new features: A new reference images tool that replaces the old reference images docker. You can now save and load sessions: the set of images and views on images you were working on You can create multi-monitor workspace layouts An improved workflow for working with animation frames An improved [...]