3D Artist Anaïs Barbeau shares her entry from the Retrogasm 2018 competition: Chidori from Persona 3 and gives us a behind-the-scenes look at how she created the model. Hi everyone, my name is Anaïs Barbeau and I’m a freelance 3D artist from France. I started 3D modeling 9 years ago, but it’s been 6/7 years [...]
soft8soft writes: Hi @ll! With Verge3D 2.5 we're introducing the support for most frequently used Cycles nodes (including Principled BSDF shader). Try it out and and see how your own scenes look online! Also we made an awesome robotic experience based on the recent features. Check it out here.
Jared Owen created a fantastic video explaining the mechanics of a grand piano. This video covers the different parts of a Grand Piano and what happens when a key is pressed. For those interested - the keys being played on the piano are the real keys for the song (or at least close to it). [...]
Montedre writes: With the recent free release of the Armory game engine I have created a YouTube channel and Patreon page called Armory, Blender, Game that is dedicated to exploring and teaching Blender and Armory to create interactive media and games. There are currently 14 videos on the YouTube Channel along with PDF's and the [...]
The post Armory, Blender Game Creating Tutorials for the Armory Game Engine appeared first on BlenderNation.
jayanam writes: Here is a new Blender 2.8 video in which I want to give you some impressions of the latest development version like rendering for Bones and models with Eevee renderer, Pie-menu and creating animations with new bone overlays.
Here's a quick look at the upcoming Grease Pencil in 2.8 and they look AMAZING! You can now use modifiers like Blur, Colorize, Light, Pixelate and Rim and... they work for animations too! Check it out:
Enjoy the work of Robert Tiess, Independent Multimedia Artist + Blender Specialist (RobertT) from New York!
papalagi writes: Hello dear Blenderheads, as promised here's the video sporting the Addon for lightspeed baking of multiple PBR Textures at once. It needs the UE4 Node Group shown in a previous video. I hope it's going to be useful for all the people working in RT graphics / VR content, like me. Happy Blending! [...]
Rence writes: Hi Bart, I was recently approached by the online Viral page, First 2 Know, to do a feature of my personal work. They got hold of me via my Instagram account and asked if they could make an edit of my work to post. I was so honored and told them to go [...]
jsabbott writes: Welcome to the third tutorial of the 3D Game Assets series. In this tutorial we will be modeling a low-poly apartment building asset. The written tutorial is available here.
The post Intermediate Tutorial: How to Model a Low-Poly Apartment Building appeared first on BlenderNation.
John Roper writes: Hi guys, the second issue of Buildbot magazine (July 2018) is now out! It covers topics including the upcoming Blender Conference, the Code Quest wrap-up, and new products and workflows. You can read and download it here.
Johnson Martin writes: Let’s talk about Edge poles, those famously aggravating little points on a mesh that cause so many headaches for 3d artists around the world. Why are they so terrible? What can we do about them? And when are they actually good to use?
The post Topology Guide: Moving and Manipulating Edge Poles appeared first on BlenderNation.
Zach Hixson writes: This video covers some times to prepare your .blend files for a render farm. It includes some basic tips to not only speed up your render, but to optimize your workflow to get the most out of a render farms services. Note: Zach was sponsored by BlenderGrid for this video.
I'm not sure how objective or conclusive this test is, but Twitter user @masu_cganime posted the following video where he times startup times for 4 CG apps. Fun to watch :) 3DCG???????????????????LW?????×2?? pic.twitter.com/wfLJOOp80G — ?? (@masu_cganime) July 2, 2018
The post Comparing startup times for Blender, Lightwave, Maya and 3DS Max appeared first on BlenderNation.
Mike Pan is hosting a meetup in Vancouver tonight! This will be a beginner-friendly meetup that will introduce you to Blender, a free and open-source 3D content creation software. Scheduled talks include: Mike Pan: Blender as a VR content authoring tool Jeremy Bot: Capturing live subjects with photogrammetry SFU Blender Group: Getting started with Blender [...]
This just made me want to model a robot! Aidy Burrows writes: We'd like to announce our upcoming hard surface modeling course in Blender! Check out the release date and trailer here.... It's another collaboration on a subject by Aidy Burrows from CG Masters.net and Gleb Alexandrov at CreativeShrimp.com. It's like our 2nd difficult album [...]
The post Hard Surface Modeling in Blender | Course Trailer [$] appeared first on BlenderNation.
Tomasz Muszyński is a Lead CG Artist from Wroclaw, Poland. He creates his scenes in Blender and renders them in Unreal Engine.
Darkfall writes: In this Video we will be looking at the Quick Smoke Tool in Blender to achieve a Wispy smoke effect. There are so many different settings to play around with, you can create many different results. If you make something cool with the smoke sim be sure to post a video or link [...]
chocofur writes: In case you missed it - be sure to check our latest interview with Lukas Walzer at chocofur.com! We ask same 12 questions but get entirely different views and perspectives from each artist! We've already interviewed Pascal Deraed and Gleb Alexandrov so be sure to read these as well.
Joshua Autumn writes: In this tutorial, you'll learn how to create a simple node set up to create an emitting glowing fresnel (layer weight) in Blender Cycles Render Engine. We'll be doing this procedurally in Blender by simply creating our fresnel, adjusting it's radius and mask, converting it to an emission fresnel, fixing and adjusting [...]