UnidayStudio presents his upcoming game project, which is entirely created in the Blender Game Engine. I'm finally releasing my first Blender Game on Steam! In Caveman Stories you control a Caveman who, at the beginning of an ice age, got lost from his tribe and now must fight to survive and find a way back [...]
Pietro Chiovaro writes: Hi artists, today I'm so excited to show you the full creation of this Kitchen! 18-20 hours of work Main Software: Blender Secondary Software: Photoshop, Substance Designer, Substance Painter
The post Creation of a Kitchen In Blender 2.79 (Time lapse) appeared first on BlenderNation.
meshonline writes: Sometimes Blender's built-in bone heat weighting tool throws 'bone heat weighting: failed to find solution for one or more bones'. So I created an open source project to provide a stable solution, you can get all the source code or download the binary package from Github. The project is not mature yes, so [...]
The Blender Institute is moving to a (much) bigger office! This will provide enough space for larger teams, such as the Blender 2.8 Code Ques, which there this Tuesday, or for movie production and training. Also, they now have "official bathrooms" (to quote Ton ;-). It's located 2 metro stops from Amsterdam Central station, so [...]
Reynante Martinez writes: Here's my latest visual animation experiment with Blender, inspired by one of the breathtaking shots from BBC's Blue Planet II. Created with Blender, Cycles, Studio One 3, and Audacity. Rendered with one of the best rendering services out there, RenderStreet. More info on ArtStation.
Pierre Schiller writes: In this video we will check out what can Blender offer with the new Grease Pencil tool to create a 2D stylized look. We are going to be using Blender 2.80.5 Grease pencil branch downloaded from graphicall.org In this video we will explore the tools that will help us draw and animate [...]
The post 2D animation style with Grease Pencil in Blender 2.80.5 appeared first on BlenderNation.
Blender user Andrew McClain Hanold (@hanoldaa) challenged himself to 30 days of low poly modeling, and shared his schedule for the 30 days Household Props Challenge. Follow his schedule, create a household prop each day in April and upload it to Sketchfab and Twitter, and tag it with #HouseholdPropsChallenge to participate!
The post Improve your low poly modeling skills with the 30 day Household Props Challenge appeared first on BlenderNation.
jayanam writes: In this short Blender tip I show how to create a Soft Body Physics animation using a simple example.
The post How to create soft body physics animation with Blender appeared first on BlenderNation.
futurehack writes: We hope everybody enjoyed World Blender Meetup Day (WBMD) this month and along with it, the WBMD 2018 Artistic Challenge in partnership with AMD and Lynda.com. We challenged artists in Australia, NZ, Europe, Canada, Mexico, and the USA to create an image using Radeon ProRender for Blender with a theme of “The World”. [...]
YanSculpts writes: A time-lapse of Owl Girl, a character I made in Blender from sculpting to final render. Also did some EEVEE fun testing, enjoy :)
The post Owl Girl - Sculpting Texturing and Blender EEVEE Timelapse appeared first on BlenderNation.
MattMurch writes: Check out the new Blender for Unity group on Unity Connect! This is a place any Blender user or Unity developer can chat, brag, or hype about Using Unity and Blender together! Check it out here. With Blender 2.8 and Unity 2018 on the horizon, it's never been a better time to harness [...]
Stefano SottoZen writes: Hi guys, in this video i made, clearly inspired to the Famous "Lucas the Spider", i put myself into some challenging (for me at least) CGI situations. The idea came to me reading all those funny comments of people suddenly loving spiders after watching the video. So i thought about George, a [...]
Filmular writes: Filmular is a video production company based in Dublin, Ireland. We used Blender to create a stop-motion styled video for Bloom & Blossom (London) in collaboration with the Roald Dahl estate. We used the Cycles render engine and simple low-poly objects. The pop-up book was rigged using an armature. Most of the images [...]
I've featured Olivier Pautot before, but his recent new work deserves another mention!
Davide Tirindelli writes: Hi everyone, after quite some time i have a new eevee scene, kind of an industrial scfi-fi landing pad As usual, the .blend (for Cycles and Eevee) and all the other project files can be found on Gumroad. Have fun with the model, and if you make something good with it don't [...]
Soft8Soft writes: Hi @all! We've just released Verge3D 2.2 for Blender. Here is what's new: Option for creating optimized models for publication on Facebook Support for LZMA compression format, which allows you to reduce the size of downloaded assets by a factor 2-10! New Puzzles for creating web page layout, allowing you to create interactive [...]
The post Verge3D for Blender 2.2 adds improved Facebook support and more appeared first on BlenderNation.
Learn how to model and texture dinosaurs in this new training servies by Julien Deville: Dinosaur Creation. Hi everyone! Here is my last training. Hope you'll like it ! 10% of the earnings will go to Blender foundation and a full pack of dinosaurs models is included. Info Here is a 13.5 hours complete training dedicated [...]
Jamesy writes: The recent demos of real time ray tracing have been creating quite a stir lately, particularly with Eevee looming to shake up Blender's render engine lineup not to mention the game industry to boot. But as our article points out, real time ray tracing has been rolled out before, by nVidia and intel [...]
The post [non-Blender] Reflections on Real Time Ray Tracing appeared first on BlenderNation.
Enjoy the work of Akira Dawson from Brisbane, Australia! Aspiring CG Artist focusing in Architectural Renders, Sifi Robots and 3D Abstract Art. Currently learning Blender as one of my main tools for modelling and rendering, with a background in Industrial Design other skills include CAD software such as Solidworks, Fusion360, Sketchup and Keyshot.
Widhi Muttaqien writes: Assalamualaikum. Hi guys. More often than not we need to create UV map for symmetrical 3D models such as characters, vehicles, weapons etc. In this tutorial I want to discuss one of the methods, and that will be the “copy mirrored UV coordinate” command. Now, some people get inconsistent result from this [...]