What does Blender 2.8 Alpha have in store? Pablo will show! (Any bets how many crashes he'll have?)
3D Artist Pierrick Le Texier describes how a class project that presented new challenges turned into a Staff Picked Killzone Fan Art model. My name is Pierrick Le Texier, I’m a French student at New3dge Art School and I would like to become a Character Artist. I started studying 3D about 5 years ago. Before [...]
The post Art Spotlight: Black Hand's Killzone Shadow Fall Fan Art appeared first on BlenderNation.
'IMPACT' is hands down one of the best Blender shorts I've seen this year! Excellent story line, great animation and fantastic sound design - enjoy! Plyro writes: With the mission to find life, a lonely alien scientist roams the endless vastness of space. It quickly becomes clear that he has to protect is fragile discovery [...]
acvarium writes: It was a long time, since I worked in Godot. I missed those times. I love Godot almost as much as Blender. Ok, maybe half as much as Blender ;-) As I worked, the idea, came to my mind, why don't do this as a tutorial And here it is. If it will [...]
eisklotz writes: I have a good and a bad message for you. The bad first: I give up the HDRI creation :-( And now the good one: All HDRI are now available for FREE on www.eisklotz.com Have fun and share it!
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Steampowered Steed by Bohdan Lvov on Sketchfab Authentic 17th Century Wheellock Pistol by Mr. The Rich on Sketchfab Rhino by Aga on Sketchfab Magic pot by Gregory Khodyrev [...]
The post My favourite Blender Art on Sketchfab: 2018, week 27 appeared first on BlenderNation.
yogyog writes: LIPSINC for the LAZY on Blender. Episode 1: Tweened Cartoon. A quick and simple way to animate dialog. This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog. On later episodes I'm going to look at using more [...]
BlendMaster hosts another fun challenge. No prizes, but plenty to learn! Hey Everyone! I wanted to share with you my new contest. This month’s topic will be the default cube. We all are guilty of opening Blender simply to delete the default cube immediately. That is why, for this contest, you must make the default [...]
Cerbyo writes: Hi, this is tutorial 3 of the VSE Beginner guide. Unlike the previous tutorials, it is free form. Feel free to pick and choose whatever sections are of interest. Further information/links/commands/data/previous-videos can be found in the description on youtube. Please hop on over there if the video interests you. The previous tutorials can [...]
The post Blender VSE: Guide III (3d-viewport, hotkeys, 10 bit h.264, + more!) appeared first on BlenderNation.
tkeskita writes: Hi, I made this add-on for Blender which contains additional operators for healing surface meshes. By default, Blender contains many routines that are meant for these tasks. Unfortunately, Blender’s default routines don’t always produce good results in some difficult cases. Specifically, I run into problems when I was trying to convert non-manifold isosurfaces [...]
jayanam writes: In this short tip video I show how to prepare a door in Blender so that you can rotate to open it. Then I export it as FBX to Unity.
claus_01 writes: On Tuesday, July 3rd at 6:30 p. m. will be the 3rd Blender Meetup in Ludwigsburg. We will meet at the Animationsinstitut of the Filmakademie Ludwigsburg. The room where we will meet is room 1.14 on the first floor. Since the door is locked there will be a sign in one of the [...]
The post 3rd Blender Meetup in Ludwigsburg, Germany: July 3rd appeared first on BlenderNation.
Here's a video I was eager to see: Grant Wilk (aka Remington Graphics) just posted his 'not a tutorial' instruction video on creating awesome waves in Blender with the new FLIP Fluids add-on. There are many softwares out there dedicated to simulating large realistic bodies of fluids, but is such a feat possible in the [...]
The post Creating Curling Waves in Blender with FLIP Fluids [$] appeared first on BlenderNation.
According to Mike Pan, Tangent Animation worked on a new Chinese backed feature movie called 'Next Gen'. I'm still waiting for confirmation and further information about this project from Tangent, but I didn't want to keep this fantastic work from you!
Paul Caggegi writes: Hi Blendernation! So I just hit 1000 subscribers on my YouTube Channel! To mark this milestone, I have released this sci-fi pod model and accompanying making-of tutorial. More content is coming up, so if you like this one, subscribe to my channel to be notified of future content.
Looking for a quick Blender project this weekend? Why not texture this beverage can and you could win a $100 Amazon voucher and 3 months of Sketchfab PRO! We just pulled this ice cold can out of the fridge but aren’t sure what’s in it. Maybe you could help? Download the model and get texturing! You [...]
Dalai wraps up the Blender Code Quest (official end date: July 2) and presents the planning up to the first Release Candidate, which will be at the Blender Conference this year! The Code Quest is coming to a conclusion and there is much to celebrate. Not only did we make big leaps forward in development, [...]
papalagi writes: Hello dear Blenderheads, For speeding up my workflow, i've made a Cycles Node Group that mimics the Unreal 4 standard shader, here's the video: Has a few some bonuses: backface culling combines up to 2 normal maps + height map outputs texture channels as an emit shader for lightspeed bake of PBR Textures [...]
Tyler Furby writes: In an effort to bring industry standard tools to the free and open-source 3D computer graphics software Blender, a new add-on, Barnold, is currently in development which aims at bringing Solid Angle's unbiased, physically based, ray tracing 3D rendering application Arnold Render to Blender's tool-set. Barnold aims at becoming a production ready [...]
This tutorial by CG Masters is going to introduce the Unity game engine, and give you an overview on adding, and modifying blender assets in it for your game.