chocofur writes: Hey everyone! In this quick tutorial I'd like to show you how to create 360 panorama renderings in Blender and later edit the exif files so you can upload the final images to VR applications or on social media. Hope you enjoy!
pavla writes: A new feature has appeared: Vector Displacement! This killer tool takes the already amazing microdisplacement to the next level, and maybe a little bit further.
The post First Look at Blender's Vector Displacement! - CGC Weekly #13 appeared first on BlenderNation.
YanSculpts writes: Will Blender affect your chances in getting hired in the game or film industry as a 3D artist? I will explain what the recruiters look for when hiring, in which cases the program you use will matter, and tell you some of my own personal experiences with Blender and the industry. I also [...]
The post Can You Get a 3D Artist Job with Blender in the Game and Film Industry? appeared first on BlenderNation.
Ton takes us on another tour around the new Blender Headquarters in Amsterdam!
After 6 months of Beta testing, the Sketchfab Store has now officially launched with many bug fixes and community requested updates. To celebrate, there's a 10% discount on all 3D assets through July 4. We first unveiled the Sketchfab Store Beta in January. Today, we’re proud to announce the official launch of our industry-defining 3D [...]
Jesse Davis dives into low poly design. Originally published on Blenderer.com. Low poly is amazing. It’s an entirely different style that’s become quite popular. While the low-detail design might look easy, don’t be fooled. It takes hard work, a bit of know-how, and experience to get everything right. This article will help you improve your [...]
Enjoy the work of Steve Earl, Freelance 3d illustration from Koh Samui, Thailand! I have worked freelance for 20 years in various creative roles, illustrator, graphic designer, exhibition designer and concept artist.
Justin writes: Hey all! We've finally started Phase 2 of our Blender for Blogs series! Here's part one - all about removing your greenscreen backdrop. Also, I've added a NEW Freebie on my website! You now have access to the very same video I rendered in phase one. You can download this Pre-Cut Footage to [...]
PeterGubin writes: Ossim is a simulation baking tool that generates an armature and skinned geometry based on rigid body physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d and many others.
Blender 2.8 comes with a new bar to place statistics and helpful information based on the context. Plus a few tips for the new Quick Favorites menu (Q shortcut).
The post Status Bar (& Quick Favorite Tips!) - Blender 2.8 Code Quest appeared first on BlenderNation.
Denzyl writes: Just a quick animation tutorial on how to create awesome effects using Curves in Blender for motionGraphics. I am using Blender 2.8 but you can follow along using an older versions of Blender.
The post Blender Tutorial : Curves and Stroke Effects (2.8) appeared first on BlenderNation.
soft8soft writes: Remember NASA's award-winning Curiosity Rover experience? It was upgraded to Verge3D to become even more engaging! The conversion process was pretty straightforward as almost no changes were needed for Blender assets. Read about it here.
Enjoy the work of Bohdan Lvov, CG Generalist from Zaporizhia, Ukraine! Vulturing Balloon #wildwestchallenge by Bohdan Lvov on Sketchfab Armored Wagon #wildwestchallenge by Bohdan Lvov on Sketchfab Steampowered Steed by Bohdan Lvov on Sketchfab
Chris Chuipka writes: An uber hair shader for Blender cycles that eliminates the struggle of creating your own from scratch. It's based on a PBR shader model that replicates the naturalistic properties of real hair and fur.
Pablo shows a new addition to the 2.8 interface: the 2.8 'quick' manu. Speed-up your workflow by adding your favorite tools into one handy menu!
Sorry, couldn't resist - this joke by Ayoub Moulakhnif is just too good :) Dalai seemed to be genuinely interested in this week's Blender Live - maybe we're on to something here! 🤔 Couldn't stop myself from doing this hahaha Huge thanks to the developers for making blender awesome! #blender #b3d @BlenderDev pic.twitter.com/EQzVkue2VH — Ayoub Moulakhnif [...]
The post "Is time travel going to be incorporated into Blender 2.8?" appeared first on BlenderNation.
Enjoy the art of Roman Volkov from Sumy, Ukraine!
You can now order your tickets for this year's Blender Conference, October 25-26-27 in De Balie in Amsterdam. Choose the number of days and decide if you'll join the conference dinner (hint: DO IT!). Order before August 1 to get the early bird discount.
renderhjs writes: TexTools 1.3.0 is out, download it now! Changes Baked image list: select and open image files. Pin & Relax: Pins edge loops and relaxes related UV islands Improved general UI: checker map button Improved baking UI: single texture mode now part of the baking sets list. Bake UI: Warning for some bake modes [...]
Steve Lund writes: In this video learn how to make any scene 100x more realistic with tons of tips on Realistic Environment lighting, PBR Materials, Compositing Effects and More!