Justin writes: Hey all! Let's create an image sequence so we can overlay it on top of any background we choose! This is the second part of phase 2, just after we've removed our greenscreen. Let's go! (Sorry for the delay in tutorials! )
The post 12) Blender for Blogs | Phase 2 - Part 2: Image Sequence appeared first on BlenderNation.
Brandon Hix writes: In tonight's live stream I go over how to add finishing touches to clean models so you can grunge them up properly for your final renders. We'll talk about both Blender and Substance Painter and how to pass models and textures effectively between both apps.
The post Adding Wear and Tear to Your Scenes in Substance Painter and Blender appeared first on BlenderNation.
jsabbott writes: Welcome to the fourth tutorial of the 3D Game Assets series. In this tutorial we will be modeling and rigging a low-poly cargo container. The written tutorial can be found here.
The post Intermediate Tutorial: How to Model a Low-Poly Cargo Container appeared first on BlenderNation.
Woah look at that! The first GSoC project just landed :) This shader is an implementation of the paper by Chiang et al., which was used in the Disney film, “Zootopia”®. Documentation is available here. Landed in both master and Blender 2.8. Will it come to EEVEE? Eventually parts of it can be made compatible [...]
Jonathan Crumpler writes: Tom Wright is a veteran of computer graphics having worked Senior Art positions at Disney Feature Animation, Dreamworks, Sony Imageworks, Rhythm & Hues, Naughty Dog, Activision, DICE and most recently Epic Games. While working with Morten Mikkelsen, the creator of MikkTSpace at Naughty Dog, Tom was asked to use Blender and fell [...]
The post Epic Games' Senior Technical Artist to Teach Blender at Local Community College appeared first on BlenderNation.
This time, Jesse Davis covers a popular CG subject: Cars! Whether you're making your first car or rendering one for the hundredth time, car design is something you need to understand. After this article, you'll have all the basics down. Form For this, you can probably use an already existing car and use that as a [...]
RyanJEC writes: A set of nodes and sample shaders to make NPR shading in Blender Eeevee easier. On GitHub head over to Releases and download the latest release. Inside the zip file you'll find another zip which you can add to blender's add-ons (Edit->User Preferences...->Add-ons->Install Add-on from file...). This is work in progress, as is [...]
Lucas Falcão writes: Hi everyone! The idea came from a request from my girlfriend, who wanted to see herself in a 3D character. And since she is dedicating herself so much to haircuts, I created her in this pose lifting her scissors very focused, inclined forward and upward, trying to represent her pursuit to improve [...]
Antonio Vazquez gives an overview of the (many!) recent changes in Grease Pencil. The long overdue Grease Pencil merge in Blender 2.8 is now closer than ever. The Blender 2.8 Code Quest turned out to be a great opportunity to gather a final round of feedback. Which, after much back-and-forth, led to fundamental changes to [...]
Gleb Alexandrov writes: Previewing your model is an important part of any 3d modeling workflow. Discover a bunch of Cycles tips and tricks that’ll help you render previews like a pro.
yogyog writes: Don't worry - I'll get back to the Lipsinc for the Lazy series, but this is a necessary detour... Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul's Drag Race spoof... I really don't know. While under 10 mins this took around [...]
The post From Makehuman to Blender with IK and Face Controls appeared first on BlenderNation.
It's time for Pablo's weekly overview of Blender development! Last week had a bunch of changes in the UI and a call for your dream Workspace to be part of Blender 2.8!
wanoco4D writes: A long time later, in a planet far, far away.... The blue-haired girl lives in a world of blender. Why is she there? Because she just wants to play as an user...? or because she was made there....? This world is real for her? Now I'm making more scenes of this video with [...]
pietermylle writes: In between projects, I have a lot of fun creating new character designs. This exercise converts popular flat design character style into conceptual and geometrical 3D style. Focusing on simplicity and avoiding overwhelming detail and textures is a big challenge but results in modular design and animation. As animation system, I decided not [...]
Widhi Muttaqien writes: Assalamualaikum. My name is Widhi Muttaqien. A lot of my students have problem with bevel modifier not working as expected. When I check their files mostly they have the same cause of problem. I figure that other people may run into this similar situation when applying bevel modifier, so I decided to [...]
Did you see Lawrence Jaeger's recent fluid video experiments? Today he is back with another awesome Flip Fluids example. Lawrence writes: This started as an idea to create an animation of something falling into a tank of water and having the water affect the object, slow it down as it sinks to the bottom of [...]
Sammi656's tutorials are, well, different :) But I do enjoy his fast format. What do you think? Spring on the bike! Eevee saves your time!
The post How to make a Spring | Hard Surface & Eevee Timelapse/Tutorial appeared first on BlenderNation.
FlojoArt writes: What is Open Source Hardware? A HOOU content production project of public universities in Hamburg. Was a lot of fun to work on the project. Of course, most of it was created the with the open source program Blender 2.79 (the best program with the best community in the world) Hope you have [...]
Enjoy the work of Matias Toloza from Santiago, Chile! I'm a 3D Artist based on Santiago de Chile, Latin America. I have been working on CG over 6 years and i keep growing as an artist since i finished my career, studying only by myself with books. My expertise areas are 3D Modeling ( Non-Human [...]
jayanam writes: In this short Blender tip I show how and when to use the feature object linking.