Luca Di Cecca writes: Today in the Italian cinemas the film Youtopia by Berardo Carboni is released. About 10 minutes of the film are in animation and made with Blender. For this project ,with Light and Color team, wetried to recreate a look and an animation similar to videogames and Second life,according to the director's needs
Fweeb writes: Just a rundown of some of the currently best video tutorials for folks beginning to work with Blender. What material did *you* use to get started?
A week of additions and removals. Blender Game Engine, Blender Internal, you will be missed.
PorpitaStudios presents the second part of the 'SciFi Panel' tutorial. Find part one here. This Part 02 looks at how to create a larger recess, and raised areas on the panel using the extrude tool. Also useful tip on how to select a separated section within the model and creating inserts and pipes in the [...]
This year, 6 students will be joining the Google Summer of Gode to work on Blender improvements. The six projects are: Rohan Rathi - Bevel Modifier Improvements Leonardo E. Segovia - Implementing a Hair Shader for Cycles Erik Englesson - Many Light Sampling Geraldine Chua- Further Development for Cycles' Volume Rendering Yiming Wu - Blender [...]
Fernan writes: Do you remember Conan the barbarian? this movie with Arnold Schwarzenegger and this beautiful sword? :) https://www.youtube.com/watch?v=fvLCpixAbZM0
jayanam writes: This is a Blender modeling quick tip on how to extrude faces along the normals. I also show some other tips for beginners like bridging edge loops and also my free addon Fast Carve is used again.
e5dy writes: Saturday, May 5, 2018, we receive Julien Duroure, member of the collective RGBA of Toulouse, rigging specialist, confirmed trainer, who gives us a lecture on the art of rigging, this technique of preparing a model for animation. BB-8 model based on jjgignac's work. At Carrefour Numérique, cité des sciences, Poerte de la Villette, [...]
The campaign worked! Agent 327 has won the prestigous Webby 2018 People's Voice award for the Film & Video / Animation category. Congrats to the entire team!! From the Blender Cloud blog: We are so proud to announce that Agent 327: Operation Barbershop just won the People's Voice WEBBY AWARDS 2018! This is incredibly exciting [...]
Hang on to your seats - here's some more important news: after the Blender Internal renderer, the BGE has now also been permanently removed. Apparently the team is working on a post-2.8 alternative, but it won't be the BGE as you know it anymore. Pablo writes: In the last episode of Blender Today Live we [...]
The post Blender Today Live: RIP Blender Internal, RIP Game Engine appeared first on BlenderNation.
ueka writes: Hey blenderheads out there! In my (rare) spare time i was working on a reconstruction of the castle Wildenstein, in a region in Austria called "Salzkammergut". My reconstruction attempt was based on historical corect drawings and plans. See here for an animation : I am now working on a free BGE medieval serious [...]
Jonas Eschenburg writes: I'm very happy to announce the release of BitWrk 0.6.4. What's new in this release? This maintenance release contains the following changes: GPU rendering selectable in BitWrk settings panel Tile complexity is now an advanced option Bugfix: Selection caused error on render Bugfix: Workers kept using up all available space Bugfix: Memory [...]
The post BitWrk - distributed rendering for Blender 0.6.4 released appeared first on BlenderNation.
Erik Selin writes: Physically based rendering in Blender has been a guesswork for some time. With 2.79 however comes the principled shader. It will help you to create accurate blender materials for cycles. However, there still seems to be some confusion on how it works. Let’s get a closer look at it and nail Physically [...]
Azad writes: 3D breakdown of a 8 min animation film for a graduation ceremony opening. It seems that the denoiser feature completely revolutionize the animations in Blender, allowing me to render frames below 1000 samples without noise. Thanks to RenderStreet it’s possible to handle ambitious projects with a complete set of tools & features that [...]
The post Blender Cycles 3D Breakdown - 3D Short film 'F16 Trophy' appeared first on BlenderNation.
Sean writes: Over at OpenVisualFX I've just posted a tutorial about the awesome ClothFX add-on and how I used it on the TV show "Star". It's really easy to get amazing ripping and tearing effects with it, and I'm hoping my post inspires some other artists to create some cool tutorials with it, as well, [...]
Oded Erell writes: I developed an advanced emission shader for Cycles that produces IES style lighting for architectural interiors/exteriors. The shader has a built-in library of 20 real-world spotlight beam designs, that can be easily switched between without loading external files, And also allows tweaking features like the light beam focus and chromatic dispersion effect, [...]
The post CG-Lion Spotlight Presets Pack 1.0 for Blender [$] appeared first on BlenderNation.
Metin Seven takes a deep dive into 3D Coat and Zbrush retopology tools, comparing their results in detail. He works on his Blender Dyntopo model and shows how it's improved at the end. I love the technique of freeform digital sculpting, as an alternative to polygon subdivision modeling. The workflow of digital sculpting feels very [...]
YanSculpts writes: Texturing is an important skill to learn to bring your characters (or scenes) to life. That said, there is a lot to learn before you can get it right, especially when it comes to complex materials such as skin. This course was created for this reason. This texturing course in Blender, titled for [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! On a mission by Gregory Khodyrev on Sketchfab Lowpoly Neighbourhood by pawchaw on Sketchfab Bonnibel - Don’t Come Any Close Sir by H3SYR on Sketchfab Leather Book by [...]
The post My favourite Blender Art on Sketchfab: 2018, week 17 appeared first on BlenderNation.
PorpitaStudios writes: If you are like me when I started using Blender it was daunting! I wanted results fairly quickly and wanted to know how - but, it didn't have a lot of time due to life obligations and commitments. So here after using Blender for a couple years I have decided to make a [...]