jayanam writes: This is a new Blender tutorial for beginners, this time about using boolean modifiers and also some tips for adding bevels and sharp edges.
Aaron Carlisle writes: Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week. To read more and to see the links for more details please see the full post here. Changes to Blender master: Loop Cut: Allow mouse placement w/ numeric input rB235f578a Add “Delete Invalid [...]
renderhjs writes: TexTools version 0.9.0 is out! You can download it free from my new TexTools website. In depth features and documentation can be found here. TexTools is a Free addon for Blender 3D with a set of professional UV and Texture tools. Back in 2009 I released the Original TexTools for 3dsMax. Features: Size [...]
After the recent security report by Cisco about integer overflow vulnerabilites in Blender, the Blender developers started working on the issues. Here's a report on the fixes. Ton Roosendaal writes: In the past 4 days Brecht Van Lommel has provided fixes for the vulnerabilities reported by Cisco in Blender. The fixes were reviewed by the [...]
bennisanjaya writes: Hello, I made a video of laptop modeling, The texture I'm using can be found on my blog if you want to have it. So what you think? I really need a feedback or even a tips to make it better. Hopefully this video can give you a helpful tips. Thank you,
Jamesy writes: About a month ago we released the latest official version of our distributed rendering addon for Blender (version 0.1.2 to be exact). We want to first thank the Blender community and Blender Nation for their sincere and very encouraging support throughout that process which took us some eight months. Now we're shifting gears [...]
S J Bennett writes: Trance artist Alien Force had me create a sci-fi album cover for his recently released EP. I did a write-up on the process of making the cover, featuring a description of the process and links to key resources I used to get the job done.
Thatimst3r writes: WISP is an enhanced fire simulation shader. It takes your existing fire simulation and applies corrected shading to the volume, turning it into a magnificent rolling fireball. It provides better depth perception, visual fidelity and animatable burn control with no extra simulation cost. The shader has been built on the foundations of simplicity [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Items #4 by mnrART on Sketchfab Farm Truck by gendosplace on Sketchfab Link - Breath of the Wild - Now Downloadable! by murilo.kleine on Sketchfab Sculpt january day [...]
The post My favourite Blender Art on Sketchfab: 2018, week 4 appeared first on BlenderNation.
jayanam writes: In this video for Blender programming I want to show you a free addon called Code AutoComplete that can be used for code compleation / intellisense when programming Blender Addons. It also provides an Addon Development Environment that is of great help for example for multifile addons, addon registration and deployment.
DerekElliott writes: Today I have a quick tutorial for the beginners and people just getting started with setting up materials in Blender using the [still kind of]new Principled Shader. This will give you a jump-start on understanding basic material setup and how to start creating realistic shaders of your own in just a few minutes. [...]
The post Quick Setup for 3 Basic Materials using the Principled Shader appeared first on BlenderNation.
Enjoy the work of Gregory Smith, Student (first year) and Apprentice matte painter from Southampton, United Kingdom.
Aum Animation writes: Hi Friends . Below is one of the promos for our 3D Animated TV show ‘ Andy Pirki’. The production part of it was entirely done with ‘Blender’ and other opensource softwares. We have been using Blender for more than 7 years now and are excited to share our works with the [...]
The post Skating Lessons: Promo for our Animated TV show, 'Andy Pirki' appeared first on BlenderNation.
Markus "Terrain4Print" Kruse writes: Terrain4Print makes free 3D terrain for your home 3D printer. Terrain is primarily used for wargaming and roleplaying games but model railroading and diorama building are also possible. STL-files are available on thingiverse. I have multiple genres. I believe I have made the worlds first modular hills. The latest delivery is [...]
The post Terrain4Print makes free printable 3D terrain with Blender appeared first on BlenderNation.
Brandon writes: I wanted to share a modelling and texturing timelapse of a project I did last year at work for a mobile VR experience used to promote the Opera "The Invention of Morel" by the Chicago Opera Theater. The app gave viewers a ride around the island while introducing them to the story of [...]
Paul Caggegi writes: Hi Blendernation! In this tutorial, I explain how to add a couple of modifiers to Freestyle linesets, and create the illusion of depth in a scene. A popular comic inking convention is to use thicker lines and more detail if objects are closer to the camera, and thinner, less detailed lines if [...]
ChameleonScales writes: It's a small and rather cheap add-on but I think useful nonetheless. The idea is to hide the backfacing or non-visible geometry to address the issue of Backface Culling not hiding mesh components in Edit mode (vertices, edges, faces). It was mostly made with retopology with X-Ray mode in mind, but isn't limited [...]
jayanam writes: In this video I show the current development state of my addon Fast Carve and give you some programming tips for Blender Add-ons.
This is very basic, but if you've just started learning Blender this might come in useful! MJ Vilches writes: I just wanna share this quick tutorial I made(for beginners) sharing how I render my animations into a video format in Blender. Hope it helps! :D
The post Beginner Tutorial: Quick Render to Video Format in Blender appeared first on BlenderNation.
Welcome, take a seat! The alternative ending for Agent 327 - Operation Barbershop has been released, we recap the release and quiz Pablo about how it's like to transition from Maya to Blender. Also, it's Sculptjanuary and Julien talks about the joy of being a moderator while attending the sculpting frenzy every single day! Further, [...]
The post Blender Animation Studio Podcast Ep. #065 - Poodle appeared first on BlenderNation.