Thatimst3r writes: WISP is an enhanced fire simulation shader. It takes your existing fire simulation and applies corrected shading to the volume, turning it into a magnificent rolling fireball. It provides better depth perception, visual fidelity and animatable burn control with no extra simulation cost. The shader has been built on the foundations of simplicity [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Items #4 by mnrART on Sketchfab Farm Truck by gendosplace on Sketchfab Link - Breath of the Wild - Now Downloadable! by murilo.kleine on Sketchfab Sculpt january day [...]
The post My favourite Blender Art on Sketchfab: 2018, week 4 appeared first on BlenderNation.
jayanam writes: In this video for Blender programming I want to show you a free addon called Code AutoComplete that can be used for code compleation / intellisense when programming Blender Addons. It also provides an Addon Development Environment that is of great help for example for multifile addons, addon registration and deployment.
DerekElliott writes: Today I have a quick tutorial for the beginners and people just getting started with setting up materials in Blender using the [still kind of]new Principled Shader. This will give you a jump-start on understanding basic material setup and how to start creating realistic shaders of your own in just a few minutes. [...]
The post Quick Setup for 3 Basic Materials using the Principled Shader appeared first on BlenderNation.
Enjoy the work of Gregory Smith, Student (first year) and Apprentice matte painter from Southampton, United Kingdom.
Aum Animation writes: Hi Friends . Below is one of the promos for our 3D Animated TV show ‘ Andy Pirki’. The production part of it was entirely done with ‘Blender’ and other opensource softwares. We have been using Blender for more than 7 years now and are excited to share our works with the [...]
The post Skating Lessons: Promo for our Animated TV show, 'Andy Pirki' appeared first on BlenderNation.
Markus "Terrain4Print" Kruse writes: Terrain4Print makes free 3D terrain for your home 3D printer. Terrain is primarily used for wargaming and roleplaying games but model railroading and diorama building are also possible. STL-files are available on thingiverse. I have multiple genres. I believe I have made the worlds first modular hills. The latest delivery is [...]
The post Terrain4Print makes free printable 3D terrain with Blender appeared first on BlenderNation.
Brandon writes: I wanted to share a modelling and texturing timelapse of a project I did last year at work for a mobile VR experience used to promote the Opera "The Invention of Morel" by the Chicago Opera Theater. The app gave viewers a ride around the island while introducing them to the story of [...]
Paul Caggegi writes: Hi Blendernation! In this tutorial, I explain how to add a couple of modifiers to Freestyle linesets, and create the illusion of depth in a scene. A popular comic inking convention is to use thicker lines and more detail if objects are closer to the camera, and thinner, less detailed lines if [...]
ChameleonScales writes: It's a small and rather cheap add-on but I think useful nonetheless. The idea is to hide the backfacing or non-visible geometry to address the issue of Backface Culling not hiding mesh components in Edit mode (vertices, edges, faces). It was mostly made with retopology with X-Ray mode in mind, but isn't limited [...]
jayanam writes: In this video I show the current development state of my addon Fast Carve and give you some programming tips for Blender Add-ons.
This is very basic, but if you've just started learning Blender this might come in useful! MJ Vilches writes: I just wanna share this quick tutorial I made(for beginners) sharing how I render my animations into a video format in Blender. Hope it helps! :D
The post Beginner Tutorial: Quick Render to Video Format in Blender appeared first on BlenderNation.
Welcome, take a seat! The alternative ending for Agent 327 - Operation Barbershop has been released, we recap the release and quiz Pablo about how it's like to transition from Maya to Blender. Also, it's Sculptjanuary and Julien talks about the joy of being a moderator while attending the sculpting frenzy every single day! Further, [...]
The post Blender Animation Studio Podcast Ep. #065 - Poodle appeared first on BlenderNation.
soft8soft writes: The Verge3D gallery has started getting filled up! Check out the beautiful Bean Bag configurator created by the Dutch artist Martin Hammersma. Everything was done with Puzzles - there is no a single line of programming code in this web app!
Pietro Chiovaro writes: Hi everyone! Here's the 360 degree view of the Medieval Building with some rendering details. 5 hours of render 1080p 60fps 500 frames 50 samples + Denoiser Blender Cycles
bintang senja writes: Hello Again ! This second video (see part one here) is about giving the materials and textures to the scene that already lit in previous tutorial. If you have any comment please let me know, I love to hear what do you guys think. Thanks Hope You Guys Enjoy 😉
dichitoarchitetto writes: Hi everyone! I'm proud to announce that the "Associazione Blender Italia", a no-profit organization founded by Italian Blender enthusiasts, passionate CG artists, professionals and hobbysts, will hold the first national conference on Blender on March 10th, 2018 starting at 09:30 and closing at 19:00. The location chosen is "Spazio ZUT", Corso Cavour 83/85, [...]
The post First Italian Blender Conference: March 10, Foligno appeared first on BlenderNation.
I would have totally believed that this is a claymation animation, but Peter Mattson pulled off an amazing job with Blender! Peter writes: I started this commercial thinking I was going to use claymation. After using Blender to create a storyboard, I figured it'd be easier to just make it with CGI and try to mimic [...]
The post Commercial: "What Is A Puffin?" for Georgia Aquarium appeared first on BlenderNation.
Michel Anders writes: Hi, because measuring is better than just assuming, I did some research on the question whether small meshes perform better than alpha mapped textures when rendering particle systems. The short answer is: Yes you can speed up your renders significantly is you take the time to model a silhouette instead of alpha [...]
growthnodes writes: Today we finalized the first public release of the GrowthNodes addon for Blender. GrowthNodes is a Blender plugin for generative content creation and simulation of organic growth processes on polygonal surfaces. It can be utilized for both destructive and non-destructive content generation. Simulation is stored as a series of shapekeys which allows fine [...]